<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Factions on The Moonshroud Realms — GM Reference</title><link>https://gm.playerslayer.net/factions/</link><description>Recent content in Factions on The Moonshroud Realms — GM Reference</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gm.playerslayer.net/factions/index.xml" rel="self" type="application/rss+xml"/><item><title>Council of Trades</title><link>https://gm.playerslayer.net/factions/council-of-trades/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/council-of-trades/</guid><description>&lt;h1 id="council-of-trades"&gt;Council of Trades&lt;a class="anchor" href="#council-of-trades"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/factions/council-of-trades-emblem.webp" &#10;alt="Council of Trades emblem" &#10;style="width:200px; height:auto; border-radius:4px;"&gt;&lt;/p&gt;&#10;&lt;p&gt;The Council of Trades is the governing body of Bridgeport — a assembly of merchant&#10;representatives whose authority derives from commerce rather than birthright. In Bridgeport,&#10;coin is power, and the Council is where that power is formally organized.&lt;/p&gt;&#10;&lt;p&gt;The Council manages the city&amp;rsquo;s laws, its markets, its harbor fees, and its relationships&#10;with the Crown and neighboring settlements. It is not a democracy in any simple sense —&#10;representation on the Council is tied to trade volume and guild membership — but it is&#10;at least predictable, which counts for a great deal in a city like Bridgeport.&lt;/p&gt;</description></item><item><title>Council Members</title><link>https://gm.playerslayer.net/factions/council-members/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/council-members/</guid><description>&lt;h1 id="council-of-trades--members"&gt;Council of Trades — Members&lt;a class="anchor" href="#council-of-trades--members"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Council of Trades is drawn from Bridgeport&amp;rsquo;s ten most influential&#10;guilds and professional orders. Each guild elects a&#10;&lt;strong&gt;Guildmaster-Delegate&lt;/strong&gt; to serve a five-year term. Together they govern&#10;the Freehold, with one member serving as &lt;strong&gt;High Convenor&lt;/strong&gt; — currently&#10;&lt;strong&gt;Seraphina Velcross&lt;/strong&gt; of the Merchants&amp;rsquo; Exchange.&lt;/p&gt;&#10;&lt;p&gt;What follows is what a reasonably informed Bridgeport resident would&#10;know about the people who run the city.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;details&gt;&#10;&lt;summary&gt;&lt;strong&gt;Seraphina Velcross&lt;/strong&gt; — High Convenor, Merchants' Exchange&lt;/summary&gt;&#10;&lt;p&gt;Seraphina Velcross is the most visible figure in Bridgeport's civic &#10;life. Poised, measured, and reputedly unshakeable, she presides over &#10;Council sessions with a calm that rivals have described as either &#10;admirable or unnerving depending on which side of a ruling they were on.&lt;/p&gt;</description></item><item><title>Adventurer's Guild</title><link>https://gm.playerslayer.net/factions/adventurers-guild/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/adventurers-guild/</guid><description>&lt;h1 id="adventurers-guild"&gt;Adventurer&amp;rsquo;s Guild&lt;a class="anchor" href="#adventurers-guild"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/factions/adventurers-guild-emblem.webp" &#10;alt="Adventurer's Guild emblem" &#10;style="width:200px; height:auto; border-radius:4px;"&gt;&lt;/p&gt;&#10;&lt;p&gt;The Adventurer&amp;rsquo;s Guild is one of the few organizations that operates openly across most&#10;of the known world, maintaining halls in cities and towns large enough to support one.&#10;Bridgeport&amp;rsquo;s chapter is well-established, reasonably well-funded, and busy enough that&#10;its staff have developed the particular brand of weary pragmatism common to people who&#10;spend their days sending others into danger.&lt;/p&gt;&#10;&lt;h2 id="what-the-guild-does"&gt;What the Guild Does&lt;a class="anchor" href="#what-the-guild-does"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;The Guild serves as a clearinghouse for work — connecting those with problems requiring&#10;unconventional solutions to those willing to provide them, for appropriate compensation.&#10;It posts contracts, verifies completion, handles payment disputes, and maintains records&#10;of members in good standing.&lt;/p&gt;</description></item><item><title>The Kangs</title><link>https://gm.playerslayer.net/factions/the-kangs/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/the-kangs/</guid><description>&lt;h1 id="the-kangs"&gt;The Kangs&lt;a class="anchor" href="#the-kangs"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Bridgeport has neighborhoods where the city&amp;rsquo;s official rules are more&#10;suggestion than law. In those places, other arrangements apply.&lt;/p&gt;&#10;&lt;p&gt;The Kangs are a presence in certain parts of the city. Anyone who spends&#10;time on Bridgeport&amp;rsquo;s streets will notice them eventually — groups moving&#10;with purpose, wearing a single item in a consistent color. Red. Blue.&#10;Yellow.&lt;/p&gt;&#10;&lt;p&gt;What that means, exactly, is the kind of thing most people in Bridgeport&#10;have learned not to ask too loudly.&lt;/p&gt;</description></item><item><title>Royal Adventuring Society</title><link>https://gm.playerslayer.net/factions/royal-adventuring-society/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/royal-adventuring-society/</guid><description>&lt;h1 id="royal-adventuring-society"&gt;Royal Adventuring Society&lt;a class="anchor" href="#royal-adventuring-society"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/factions/ras-emblem.webp" &#10;alt="Royal Adventuring Society emblem" &#10;style="width:200px; height:auto; border-radius:4px;"&gt;&lt;/p&gt;&#10;&lt;p&gt;The Royal Adventuring Society — known commonly as the R.A. Society — is&#10;the Crown&amp;rsquo;s elite counterpart to the Adventurer&amp;rsquo;s Guild. Where the Guild&#10;handles the broad spectrum of sanctioned adventuring work, the Society&#10;directs missions that are too specialized, too sensitive, or too&#10;politically complicated for a military detachment or a standard Guild&#10;contract.&lt;/p&gt;&#10;&lt;p&gt;These assignments tend toward the discreet: recoveries that cannot be&#10;public, investigations requiring subtlety, negotiations where a regiment&#10;would be wasteful or diplomatically disruptive, and threats where the&#10;Crown needs capable hands that don&amp;rsquo;t wear a uniform.&lt;/p&gt;</description></item></channel></rss>