<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>The Moonshroud Realms on The Moonshroud Realms — GM Reference</title><link>https://gm.playerslayer.net/</link><description>Recent content in The Moonshroud Realms on The Moonshroud Realms — GM Reference</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 25 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://gm.playerslayer.net/index.xml" rel="self" type="application/rss+xml"/><item><title>Session 01 — The Stranger at the Fountain</title><link>https://gm.playerslayer.net/recaps/session-01/</link><pubDate>Sat, 25 Apr 2026 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/recaps/session-01/</guid><description>&lt;h1 id="session-01--the-stranger-at-the-fountain"&gt;Session 01 — The Stranger at the Fountain&lt;a class="anchor" href="#session-01--the-stranger-at-the-fountain"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Duskgrain, Day 23, Year 700AG&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="the-party"&gt;The Party&lt;a class="anchor" href="#the-party"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;Vail Duskryn&lt;/strong&gt; — Aelfaen Sorcerer (Primal Origin), Thresholdborne&lt;/p&gt;&#10;&lt;p&gt;Vail arrived in Bridgeport just a day ago. Not for any particular reason&#10;— just because it was the next place that made sense. Cities like this&#10;always have work for someone who pays attention, and Vail has learned to&#10;follow that kind of work wherever it leads. Bridgeport is large, busy,&#10;constantly shifting — exactly the kind of place where no one questions a&#10;new face and nothing stays still for long. She hasn&amp;rsquo;t taken any work yet.&#10;She&amp;rsquo;s still watching.&#10;&lt;em&gt;&amp;ldquo;I&amp;rsquo;ll be at the Strangled Goat if anyone&amp;rsquo;s looking&amp;hellip;&amp;rdquo;&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Algar's Central Coast</title><link>https://gm.playerslayer.net/maps/algar-regional/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/maps/algar-regional/</guid><description>&lt;h1 id="algar-central-coast"&gt;Algar Central Coast&lt;a class="anchor" href="#algar-central-coast"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;A regional map of Algar&amp;rsquo;s central coast, showing the lands, settlements, and geography&#10;familiar to anyone who has grown up in this part of the world.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/maps/algar-regional.webp" &#10;alt="Regional map of Algar's central coast" &#10;style="width:100%; height:auto; border-radius:4px;"&gt;&lt;/p&gt;</description></item><item><title>Bridgeport</title><link>https://gm.playerslayer.net/world/bridgeport/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/bridgeport/</guid><description>&lt;h1 id="bridgeport"&gt;Bridgeport&lt;a class="anchor" href="#bridgeport"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Bridgeport is a freehold city of approximately 8,000 souls situated at&#10;the mouth of the &lt;strong&gt;Godsfall River&lt;/strong&gt; where it empties into the&#10;&lt;strong&gt;Zephyrys Sea&lt;/strong&gt; at &lt;strong&gt;Pell&amp;rsquo;s Harbor&lt;/strong&gt;, on the western coast of Algar.&#10;It is the realm&amp;rsquo;s second-largest seaport and a critical hub between the&#10;northern heartlands and the wider world. Merchant cogs, river barges,&#10;and distant ocean vessels crowd its piers year-round.&lt;/p&gt;&#10;&lt;p&gt;It is a city of commerce, ambition, and barely contained chaos — a place&#10;where fortunes are made and lost, where every faction has a foothold,&#10;and where the streets themselves seem to have opinions.&lt;/p&gt;</description></item><item><title>Bruna Emberfall</title><link>https://gm.playerslayer.net/npcs/bruna-emberfall/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/bruna-emberfall/</guid><description>&lt;h1 id="bruna-emberfall"&gt;Bruna Emberfall&lt;a class="anchor" href="#bruna-emberfall"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First encountered: The Strangled Goat, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Usually found: The Strangled Goat, Saltstone Square&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Owner of the &lt;strong&gt;Strangled Goat&lt;/strong&gt; tavern in Saltstone Square. Bruna&#10;Emberfall runs one of Bridgeport&amp;rsquo;s most reliably busy establishments&#10;with the quiet authority of someone who has been doing this long enough&#10;to know exactly when to intervene and exactly how.&lt;/p&gt;&#10;&lt;h2 id="what-the-party-knows"&gt;What the Party Knows&lt;a class="anchor" href="#what-the-party-knows"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Bruna stepped to the party&amp;rsquo;s table during the evening and offered her&#10;hand to Vail — a diplomatic signal that the table dancing portion of&#10;the night might reasonably conclude. The ship&amp;rsquo;s captain in the corner&#10;had caught her eye with a look that said, plainly, &lt;em&gt;please end this.&lt;/em&gt;&#10;She handled it without making a scene.&lt;/p&gt;</description></item><item><title>Calendar</title><link>https://gm.playerslayer.net/calendar/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/calendar/</guid><description>&lt;h1 id="calendar-of-orb"&gt;Calendar of Orb&lt;a class="anchor" href="#calendar-of-orb"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The standard calendar of the Moonshroud Realms uses 13 months of 28&#10;days — a clean 364-day year. Lustre completes exactly one full cycle&#10;per month, and the days of the week are named for the seven moons.&lt;/p&gt;&#10;&lt;p&gt;The calendar below tracks the current campaign date and marks known&#10;events as they become relevant.&lt;/p&gt;&#10;&lt;div style="margin: 1.5rem 0;"&gt;&#10;&lt;a href="https://gm.playerslayer.net/calendar.html" &#10; style="display:inline-block; padding: 10px 24px; background: #c9a84c; &#10; color: white; border-radius: 4px; text-decoration: none; &#10; font-weight: 500;"&gt;&#10; Open the Calendar of Orb →&#10;&lt;/a&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;em&gt;The calendar advances as the campaign progresses. Check back after&#10;each session.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Core &amp; Void Ancestries</title><link>https://gm.playerslayer.net/peoples/ancestries-core/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/ancestries-core/</guid><description>&lt;h1 id="core--void-ancestries"&gt;Core &amp;amp; Void Ancestries&lt;a class="anchor" href="#core--void-ancestries"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The following ancestries are available in this campaign from the core&#10;Daggerheart rulebook and The Void supplement. They represent the full&#10;range of peoples found across Elderland and beyond.&lt;/p&gt;&#10;&lt;p&gt;For ancestries specific to the Moonshroud Realms, see the individual&#10;pages for Aelfaen, Mustelin, Ursinor, and Dragonblood.&lt;/p&gt;&#10;&lt;p&gt;Mixed ancestry characters take the primary feature of their main&#10;ancestry and the secondary feature of their other ancestry.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="core-daggerheart-ancestries"&gt;Core Daggerheart Ancestries&lt;a class="anchor" href="#core-daggerheart-ancestries"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;details&gt;&#10;&lt;summary&gt;&lt;strong&gt;Clank&lt;/strong&gt;&lt;/summary&gt;&#10;&lt;p&gt;Clanks are sentient mechanical beings built from a variety of &#10;materials, including metal, wood, and stone. They can resemble &#10;humanoids, animals, or even inanimate objects. Because of their &#10;bespoke construction, many clanks have highly specialized physical &#10;configurations. A clank's lifespan extends as long as they're able &#10;to acquire or craft new parts, making their physical form effectively &#10;immortal — though their minds deteriorate as the magic that powers &#10;them loses potency.&lt;/p&gt;</description></item><item><title>Council of Trades</title><link>https://gm.playerslayer.net/factions/council-of-trades/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/council-of-trades/</guid><description>&lt;h1 id="council-of-trades"&gt;Council of Trades&lt;a class="anchor" href="#council-of-trades"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/factions/council-of-trades-emblem.webp" &#10;alt="Council of Trades emblem" &#10;style="width:200px; height:auto; border-radius:4px;"&gt;&lt;/p&gt;&#10;&lt;p&gt;The Council of Trades is the governing body of Bridgeport — a assembly of merchant&#10;representatives whose authority derives from commerce rather than birthright. In Bridgeport,&#10;coin is power, and the Council is where that power is formally organized.&lt;/p&gt;&#10;&lt;p&gt;The Council manages the city&amp;rsquo;s laws, its markets, its harbor fees, and its relationships&#10;with the Crown and neighboring settlements. It is not a democracy in any simple sense —&#10;representation on the Council is tied to trade volume and guild membership — but it is&#10;at least predictable, which counts for a great deal in a city like Bridgeport.&lt;/p&gt;</description></item><item><title>The Gods</title><link>https://gm.playerslayer.net/lore/the-gods/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/the-gods/</guid><description>&lt;h1 id="the-gods"&gt;The Gods&lt;a class="anchor" href="#the-gods"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The divine order of the Moonshroud Realms flows from a single source:&#10;&lt;strong&gt;Spherus&lt;/strong&gt;, the creator. Before the Eternals, before mortal history,&#10;Spherus conceived five &lt;strong&gt;Primordials&lt;/strong&gt; to govern the elemental&#10;foundations of existence itself — forces so vast and ancient that most&#10;mortals encounter them only as the world they live in. From there,&#10;Spherus imagined nine &lt;strong&gt;Eternals&lt;/strong&gt; into being — fundamental forces&#10;given will and purpose, each responsible for a domain of reality rather&#10;than a nation of worshippers. Beneath the Eternals exist the&#10;&lt;strong&gt;Ascendants&lt;/strong&gt; — beings of mortal origin elevated to divinity through&#10;extraordinary deeds, divine selection, or profound sacrifice.&lt;/p&gt;</description></item><item><title>Whispers &amp; Street Talk</title><link>https://gm.playerslayer.net/rumors/bridgeport-rumors/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/rumors/bridgeport-rumors/</guid><description>&lt;h1 id="whispers--street-talk"&gt;Whispers &amp;amp; Street Talk&lt;a class="anchor" href="#whispers--street-talk"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Bridgeport is a city of a thousand conversations happening at once.&#10;Not all of them are meant to be heard. These are fragments — caught&#10;across a tavern table, overheard on a dock, picked up in passing on&#10;Queensway. Make of them what you will.&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;&lt;em&gt;&amp;ldquo;Paved it twice in eight months. Ask anyone who works Queensway. First&#10;crew said the ground wasn&amp;rsquo;t settling right underneath. Second crew just&#10;did the job and kept their mouths shut.&amp;rdquo;&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Session 01.5 — Someone Always Wants to End a Good Thing</title><link>https://gm.playerslayer.net/recaps/session-015/</link><pubDate>Sat, 25 Apr 2026 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/recaps/session-015/</guid><description>&lt;h1 id="session-015--someone-always-wants-to-end-a-good-thing"&gt;Session 01.5 — Someone Always Wants to End a Good Thing&lt;a class="anchor" href="#session-015--someone-always-wants-to-end-a-good-thing"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;Duskgrain, Day 23, Year 700AG — continued&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="the-captain-in-the-corner"&gt;The Captain in the Corner&lt;a class="anchor" href="#the-captain-in-the-corner"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;The evening at the Strangled Goat continued. Bruna — the Goat&amp;rsquo;s&#10;owner — stepped to the party&amp;rsquo;s table and offered her hand to Vail,&#10;suggesting with practiced diplomacy that the table dancing portion of&#10;the evening might be concluded. The ship&amp;rsquo;s captain in the corner had&#10;looked over his shoulder toward Bruna with an expression that said,&#10;plainly, &lt;em&gt;please end this.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Council Members</title><link>https://gm.playerslayer.net/factions/council-members/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/council-members/</guid><description>&lt;h1 id="council-of-trades--members"&gt;Council of Trades — Members&lt;a class="anchor" href="#council-of-trades--members"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Council of Trades is drawn from Bridgeport&amp;rsquo;s ten most influential&#10;guilds and professional orders. Each guild elects a&#10;&lt;strong&gt;Guildmaster-Delegate&lt;/strong&gt; to serve a five-year term. Together they govern&#10;the Freehold, with one member serving as &lt;strong&gt;High Convenor&lt;/strong&gt; — currently&#10;&lt;strong&gt;Seraphina Velcross&lt;/strong&gt; of the Merchants&amp;rsquo; Exchange.&lt;/p&gt;&#10;&lt;p&gt;What follows is what a reasonably informed Bridgeport resident would&#10;know about the people who run the city.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;details&gt;&#10;&lt;summary&gt;&lt;strong&gt;Seraphina Velcross&lt;/strong&gt; — High Convenor, Merchants' Exchange&lt;/summary&gt;&#10;&lt;p&gt;Seraphina Velcross is the most visible figure in Bridgeport's civic &#10;life. Poised, measured, and reputedly unshakeable, she presides over &#10;Council sessions with a calm that rivals have described as either &#10;admirable or unnerving depending on which side of a ruling they were on.&lt;/p&gt;</description></item><item><title>Mustelin</title><link>https://gm.playerslayer.net/peoples/mustelin/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/mustelin/</guid><description>&lt;h1 id="mustelin"&gt;Mustelin&lt;a class="anchor" href="#mustelin"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Mustelin are small, quick-bodied mammalian folk — lithe and flexible,&#10;with keen senses and survival instincts honed in tight places. They&#10;share traits of furred, long-bodied creatures such as otters, weasels,&#10;and badgers. Expressive and physical, they rely on motion and body&#10;language as much as speech, with quick gestures and restless energy&#10;common in conversation.&lt;/p&gt;&#10;&lt;p&gt;They are found throughout Elderland and are a familiar sight in&#10;Bridgeport&amp;rsquo;s markets, docks, and alleyways.&lt;/p&gt;</description></item><item><title>The Captain</title><link>https://gm.playerslayer.net/npcs/the-captain/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/the-captain/</guid><description>&lt;h1 id="the-captain"&gt;The Captain&lt;a class="anchor" href="#the-captain"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First observed: The Strangled Goat, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Usually found: Unknown — observed at the Strangled Goat&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;A ship&amp;rsquo;s captain, observed sitting in a corner table at the&#10;&lt;strong&gt;Strangled Goat&lt;/strong&gt; with three companions — a woman, a man, and a&#10;male ribbet, all bearing the look of sailors.&lt;/p&gt;&#10;&lt;h2 id="what-the-party-knows"&gt;What the Party Knows&lt;a class="anchor" href="#what-the-party-knows"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;Vail&amp;rsquo;s&lt;/strong&gt; Liminal Awareness flagged this man as the most immediate&#10;danger in the room during the party&amp;rsquo;s first evening at the Goat. No&#10;interaction occurred.&lt;/p&gt;</description></item><item><title>The Party</title><link>https://gm.playerslayer.net/party/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/party/</guid><description>&lt;h1 id="the-party"&gt;The Party&lt;a class="anchor" href="#the-party"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;The individuals who found each other — or were found by circumstance&#10;— in Bridgeport on Duskgrain Day 23, Year 700AG.&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;details&gt;&#10;&lt;summary&gt;&lt;strong&gt;Vail Duskryn&lt;/strong&gt; — Aelfaen Sorcerer&lt;/summary&gt;&#10;&lt;p&gt;&lt;em&gt;Primal Origin · Thresholdborne&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;Vail arrived in Bridgeport just a day ago. Not for any particular &#10;reason — just because it was the next place that made sense. Cities &#10;like this always have work for someone who pays attention, and Vail &#10;has learned to follow that kind of work wherever it leads. Bridgeport &#10;is large, busy, constantly shifting — exactly the kind of place where &#10;no one questions a new face and nothing stays still for long.&lt;/p&gt;</description></item><item><title>The Seven Moons</title><link>https://gm.playerslayer.net/lore/the-moons/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/the-moons/</guid><description>&lt;h1 id="the-seven-moons-of-orb"&gt;The Seven Moons of Orb&lt;a class="anchor" href="#the-seven-moons-of-orb"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The world of Orb turns beneath seven moons. There is always at least&#10;one moon visible in the night sky except during heavy overcast — true&#10;darkness is essentially unknown on Orb. Most nights are touched by&#10;multiple moons at once, each casting its own quality of light.&lt;/p&gt;&#10;&lt;p&gt;Sailors read the moons for navigation. Farmers watch them for planting&#10;cycles. Druids study their conjunctions with the care of scholars.&#10;Astrologers argue endlessly about what each alignment means. And&#10;everyone who lives near the sea has learned to watch for the signs of&#10;supertides — the powerful surges that occur when multiple moons align,&#10;capable of making sea travel dangerous or outright impossible.&lt;/p&gt;</description></item><item><title>West Bridgeport</title><link>https://gm.playerslayer.net/maps/bridgeport-city/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/maps/bridgeport-city/</guid><description>&lt;h1 id="west-bridgeport-city-map"&gt;West Bridgeport City Map&lt;a class="anchor" href="#west-bridgeport-city-map"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;A map of West Bridgeport, the freehold city at the mouth of the Godsfall River.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/maps/bridgeport-city.webp" &#10;alt="City map of West Bridgeport" &#10;style="width:100%; height:auto; border-radius:4px;"&gt;&lt;/p&gt;</description></item><item><title>Wexford</title><link>https://gm.playerslayer.net/world/wexford/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/wexford/</guid><description>&lt;h1 id="wexford"&gt;Wexford&lt;a class="anchor" href="#wexford"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Wexford is a walled woodland town of approximately 1,000 souls, situated some fifty miles&#10;south of Bridgeport in the depths of the &lt;strong&gt;Wexwood Forest&lt;/strong&gt;. It sits at the confluence of&#10;the &lt;strong&gt;Wex River&lt;/strong&gt; and &lt;strong&gt;Spring Creek&lt;/strong&gt;, and is predominantly home to the &lt;strong&gt;Aelfaen&lt;/strong&gt; — though&#10;travellers, traders, and those with business in the forest pass through regularly enough that&#10;outsiders are not unknown.&lt;/p&gt;&#10;&lt;p&gt;It is a quieter place than Bridgeport, but quieter does not mean simple.&lt;/p&gt;</description></item><item><title>Adventurer's Guild</title><link>https://gm.playerslayer.net/factions/adventurers-guild/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/adventurers-guild/</guid><description>&lt;h1 id="adventurers-guild"&gt;Adventurer&amp;rsquo;s Guild&lt;a class="anchor" href="#adventurers-guild"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/factions/adventurers-guild-emblem.webp" &#10;alt="Adventurer's Guild emblem" &#10;style="width:200px; height:auto; border-radius:4px;"&gt;&lt;/p&gt;&#10;&lt;p&gt;The Adventurer&amp;rsquo;s Guild is one of the few organizations that operates openly across most&#10;of the known world, maintaining halls in cities and towns large enough to support one.&#10;Bridgeport&amp;rsquo;s chapter is well-established, reasonably well-funded, and busy enough that&#10;its staff have developed the particular brand of weary pragmatism common to people who&#10;spend their days sending others into danger.&lt;/p&gt;&#10;&lt;h2 id="what-the-guild-does"&gt;What the Guild Does&lt;a class="anchor" href="#what-the-guild-does"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;The Guild serves as a clearinghouse for work — connecting those with problems requiring&#10;unconventional solutions to those willing to provide them, for appropriate compensation.&#10;It posts contracts, verifies completion, handles payment disputes, and maintains records&#10;of members in good standing.&lt;/p&gt;</description></item><item><title>Eclipses of Orb</title><link>https://gm.playerslayer.net/lore/eclipses/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/eclipses/</guid><description>&lt;h1 id="eclipses-of-orb"&gt;Eclipses of Orb&lt;a class="anchor" href="#eclipses-of-orb"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Eclipses on Orb are predictable, documented, and taken seriously by&#10;sailors, scholars, and temples alike. The Circle of Seven Moons&#10;publishes eclipse predictions through its scholarly network —&#10;Bridgeport&amp;rsquo;s harbor authority keeps Circle almanacs for navigational&#10;purposes, and the Adventurer&amp;rsquo;s Guild maintains a copy.&lt;/p&gt;&#10;&lt;p&gt;An eclipse is not merely an astronomical curiosity on Orb. It is an&#10;event the world responds to.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="how-eclipses-work"&gt;How Eclipses Work&lt;a class="anchor" href="#how-eclipses-work"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;All seven moons have orbital inclinations relative to Orb&amp;rsquo;s orbital&#10;plane around &lt;strong&gt;Krotar&lt;/strong&gt;, the star at the center of the solar system.&#10;These inclinations prevent eclipses from occurring every orbit —&#10;instead, eclipses only happen when a moon crosses the orbital plane&#10;at exactly the right moment, during what astronomers call&#10;&lt;strong&gt;eclipse seasons&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Fen Whistling Man</title><link>https://gm.playerslayer.net/npcs/fen-whistling-man/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/fen-whistling-man/</guid><description>&lt;h1 id="fen-whistling-man"&gt;Fen Whistling Man&lt;a class="anchor" href="#fen-whistling-man"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First encountered: The Strangled Goat, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Usually found: The Strangled Goat, Saltstone Square&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;Barkeep at the &lt;strong&gt;Strangled Goat&lt;/strong&gt; in Saltstone Square. A Tropical&#10;Ursinor with striking panda-like markings — bold black and white&#10;coloring that makes him immediately recognizable in the Goat&amp;rsquo;s&#10;busy common room.&lt;/p&gt;&#10;&lt;h2 id="what-the-party-knows"&gt;What the Party Knows&lt;a class="anchor" href="#what-the-party-knows"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Fen struck up a conversation with Vail and Ender at the bar —&#10;casual on its surface, careful underneath. He was assessing them:&#10;who they were, who they worked for, whether they could be trusted&#10;with a problem that needed handling quietly.&lt;/p&gt;</description></item><item><title>Funnis</title><link>https://gm.playerslayer.net/world/funnis/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/funnis/</guid><description>&lt;h1 id="funnis"&gt;Funnis&lt;a class="anchor" href="#funnis"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Funnis is a Woodlands Ursinor settlement roughly one hundred miles east&#10;of Bridgeport, nestled deep within the &lt;strong&gt;Whistle Woods&lt;/strong&gt; where the&#10;eastern reaches of the Sanctum Hills give way to the lower slopes of the&#10;Livingstone Mountains. It sits on a low plateau overlooking &lt;strong&gt;Clear&#10;Creek&lt;/strong&gt;, a fast-flowing river that cuts through a shallow ravine before&#10;turning south toward the Godsfall.&lt;/p&gt;&#10;&lt;p&gt;It is not a city. It is not a town in the Bridgeport sense. It is a&#10;community — self-sufficient, deliberate, and entirely on its own terms.&lt;/p&gt;</description></item><item><title>The Kangs</title><link>https://gm.playerslayer.net/factions/the-kangs/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/the-kangs/</guid><description>&lt;h1 id="the-kangs"&gt;The Kangs&lt;a class="anchor" href="#the-kangs"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Bridgeport has neighborhoods where the city&amp;rsquo;s official rules are more&#10;suggestion than law. In those places, other arrangements apply.&lt;/p&gt;&#10;&lt;p&gt;The Kangs are a presence in certain parts of the city. Anyone who spends&#10;time on Bridgeport&amp;rsquo;s streets will notice them eventually — groups moving&#10;with purpose, wearing a single item in a consistent color. Red. Blue.&#10;Yellow.&lt;/p&gt;&#10;&lt;p&gt;What that means, exactly, is the kind of thing most people in Bridgeport&#10;have learned not to ask too loudly.&lt;/p&gt;</description></item><item><title>Ursinor</title><link>https://gm.playerslayer.net/peoples/ursinor/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/ursinor/</guid><description>&lt;h1 id="ursinor"&gt;Ursinor&lt;a class="anchor" href="#ursinor"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Ursinor are bear-like humanoids — broad of shoulder, thick of limb,&#10;with long torsos and powerful arms. Their size suggests slowness. It&#10;shouldn&amp;rsquo;t. They are capable runners and nimble climbers when pressed,&#10;and those who underestimate them based on appearance tend not to make&#10;the same mistake twice.&lt;/p&gt;&#10;&lt;p&gt;They are found across Elderland, most commonly in woodland settlements&#10;and northern communities, though individual Ursinor appear in cities&#10;and on roads throughout the world. Bridgeport has its share.&lt;/p&gt;</description></item><item><title>Wexford</title><link>https://gm.playerslayer.net/maps/wexford-town/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/maps/wexford-town/</guid><description>&lt;h1 id="wexford-town-map"&gt;Wexford Town Map&lt;a class="anchor" href="#wexford-town-map"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;A map of Wexford, the Aelfaen woodland town fifty miles south of Bridgeport&#10;in the Wexwood Forest.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/maps/wexford-town.webp" &#10;alt="Town map of Wexford" &#10;style="width:100%; height:auto; border-radius:4px;"&gt;&lt;/p&gt;</description></item><item><title>Aelfaen</title><link>https://gm.playerslayer.net/peoples/aelfaen/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/aelfaen/</guid><description>&lt;h1 id="aelfaen"&gt;Aelfaen&lt;a class="anchor" href="#aelfaen"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Aelfaen are a people shaped by an ancient purpose — born as wardens&#10;between worlds, created by the Eternal &lt;strong&gt;Absot&lt;/strong&gt; to safeguard the&#10;boundaries between Orb and the fae realm of &lt;strong&gt;Haelo&lt;/strong&gt;. For generations&#10;they tended crossings and preserved the balance between realms. When&#10;those crossings stabilized and their task ended, the Aelfaen dispersed&#10;into the societies of Orb, where they now live as artisans, soldiers,&#10;scholars, and travelers.&lt;/p&gt;</description></item><item><title>Dalraven</title><link>https://gm.playerslayer.net/maps/dalraven-town/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/maps/dalraven-town/</guid><description>&lt;h1 id="dalraven-town-map"&gt;Dalraven Town Map&lt;a class="anchor" href="#dalraven-town-map"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;A map of Dalraven, the walled frontier town at the mouth of the Raven&#10;River on Godsfall Bay — seventy miles north of Bridgeport by sea.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/maps/dalraven-town.webp" &#10;alt="Town map of Dalraven" &#10;style="width:100%; height:auto; border-radius:4px;"&gt;&lt;/p&gt;</description></item><item><title>Kiville</title><link>https://gm.playerslayer.net/npcs/kiville/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/kiville/</guid><description>&lt;h1 id="kiville"&gt;Kiville&lt;a class="anchor" href="#kiville"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First encountered: Saltstone Square, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Currently: Dragonline Lodge, Saltstone Square (as of Duskgrain Day 23)&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;A tall man in a long duster coat with good boots. Well-dressed in a way&#10;that isn&amp;rsquo;t quite right — as if someone described fashionable clothing to&#10;him and he had it made accordingly. He carries a device on a chain that&#10;resembles a pocket watch, which he checks frequently and with evident&#10;meaning.&lt;/p&gt;</description></item><item><title>Royal Adventuring Society</title><link>https://gm.playerslayer.net/factions/royal-adventuring-society/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/factions/royal-adventuring-society/</guid><description>&lt;h1 id="royal-adventuring-society"&gt;Royal Adventuring Society&lt;a class="anchor" href="#royal-adventuring-society"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="https://gm.playerslayer.net/images/factions/ras-emblem.webp" &#10;alt="Royal Adventuring Society emblem" &#10;style="width:200px; height:auto; border-radius:4px;"&gt;&lt;/p&gt;&#10;&lt;p&gt;The Royal Adventuring Society — known commonly as the R.A. Society — is&#10;the Crown&amp;rsquo;s elite counterpart to the Adventurer&amp;rsquo;s Guild. Where the Guild&#10;handles the broad spectrum of sanctioned adventuring work, the Society&#10;directs missions that are too specialized, too sensitive, or too&#10;politically complicated for a military detachment or a standard Guild&#10;contract.&lt;/p&gt;&#10;&lt;p&gt;These assignments tend toward the discreet: recoveries that cannot be&#10;public, investigations requiring subtlety, negotiations where a regiment&#10;would be wasteful or diplomatically disruptive, and threats where the&#10;Crown needs capable hands that don&amp;rsquo;t wear a uniform.&lt;/p&gt;</description></item><item><title>Saltstone Square</title><link>https://gm.playerslayer.net/world/saltstone-square/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/saltstone-square/</guid><description>&lt;h1 id="saltstone-square"&gt;Saltstone Square&lt;a class="anchor" href="#saltstone-square"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Saltstone Square is the beating heart of Bridgeport&amp;rsquo;s southern district&#10;— a busy, loud, perpetually crowded crossroads where commerce, gossip,&#10;and opportunity all converge. From dawn to well past dusk it is rarely&#10;quiet, and never entirely safe, but for those looking for work,&#10;information, or simply a decent meal, it is the right place to be.&lt;/p&gt;&#10;&lt;p&gt;The square is lined with small shops, anchored by an all-faiths shrine&#10;at its center, and dominated on three sides by its most prominent&#10;establishments. Large caravans tend to marshal along nearby&#10;&lt;strong&gt;Queensway Avenue&lt;/strong&gt; rather than the square itself, though caravan&#10;guard recruitment still happens here regularly enough.&lt;/p&gt;</description></item><item><title>The Certification System</title><link>https://gm.playerslayer.net/lore/certification-system/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/certification-system/</guid><description>&lt;h1 id="the-certification-system"&gt;The Certification System&lt;a class="anchor" href="#the-certification-system"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;In most parts of the world, anyone with a sword and a willingness to&#10;use it can call themselves an adventurer. In Algar, that is not quite&#10;how it works.&lt;/p&gt;&#10;&lt;p&gt;The &lt;strong&gt;Certification System&lt;/strong&gt; is the framework through which the&#10;Adventurer&amp;rsquo;s Guild and the Royal Adventuring Society regulate who is&#10;permitted to undertake sanctioned work — and what level of work they&#10;are permitted to take on. It exists for practical reasons: dangerous&#10;jobs done badly create problems for everyone, and clients who hire&#10;capable parties get better results than clients who hire whoever&#10;happened to be standing nearest the mission board.&lt;/p&gt;</description></item><item><title>The World Beyond</title><link>https://gm.playerslayer.net/lore/the-world-beyond/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/the-world-beyond/</guid><description>&lt;h1 id="the-world-beyond-bridgeport"&gt;The World Beyond Bridgeport&lt;a class="anchor" href="#the-world-beyond-bridgeport"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Bridgeport sits at the mouth of the Godsfall River on the western coast&#10;of &lt;strong&gt;Algar&lt;/strong&gt;, one nation among many on the continent of &lt;strong&gt;Elderland&lt;/strong&gt;.&#10;It is a busy, prosperous city — and it is also a very small part of a&#10;very large world.&lt;/p&gt;&#10;&lt;h2 id="the-continent-of-elderland"&gt;The Continent of Elderland&lt;a class="anchor" href="#the-continent-of-elderland"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Elderland is the known world for most of its inhabitants. It is vast&#10;enough that few people ever see more than a fraction of it in a&#10;lifetime, and large enough that its eastern reaches are more legend than&#10;geography to those living on the western coast.&lt;/p&gt;</description></item><item><title>Dalraven</title><link>https://gm.playerslayer.net/world/dalraven/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/dalraven/</guid><description>&lt;h1 id="dalraven"&gt;Dalraven&lt;a class="anchor" href="#dalraven"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Dalraven is a walled coastal town of roughly four hundred souls, set&#10;at the mouth of the &lt;strong&gt;Raven River&lt;/strong&gt; where its dark waters spill into&#10;&lt;strong&gt;Godsfall Bay&lt;/strong&gt;, a broad inlet of the &lt;strong&gt;Zephyrys Sea&lt;/strong&gt;. It sits on&#10;slightly higher ground above surrounding mud plains — at low tide the&#10;shoreline stretches outward in slick flats and reed-choked channels,&#10;at high tide the sea presses close against its piers and timber docks.&lt;/p&gt;</description></item><item><title>Rask</title><link>https://gm.playerslayer.net/npcs/rask/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/rask/</guid><description>&lt;h1 id="rask"&gt;Rask&lt;a class="anchor" href="#rask"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First encountered: Beneath the Strangled Goat, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Status: Deceased&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;A wererat operating beneath the Strangled Goat — the architect of the&#10;missing stock operation that had been draining Fen Whistling Man&amp;rsquo;s&#10;inventory for some time. Rask ran a small network of muscle from a&#10;makeshift base in the sewer tunnels below Saltstone Square, redirecting&#10;stolen goods through channels that suited him.&lt;/p&gt;&#10;&lt;h2 id="what-the-party-knows"&gt;What the Party Knows&lt;a class="anchor" href="#what-the-party-knows"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Rask stepped from behind an old sheet in his sewer room and attempted&#10;to negotiate — offering to bring the party in, pay them off, or&#10;otherwise make them someone else&amp;rsquo;s problem. They declined.&lt;/p&gt;</description></item><item><title>Saelfaen</title><link>https://gm.playerslayer.net/peoples/saelfaen/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/saelfaen/</guid><description>&lt;h1 id="saelfaen"&gt;Saelfaen&lt;a class="anchor" href="#saelfaen"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Saelfaen are a people shaped by deep water and patient purpose —&#10;born as wardens beneath the waves, created by the Eternal &lt;strong&gt;Absot&lt;/strong&gt;&#10;alongside the &lt;strong&gt;Aelfaen&lt;/strong&gt; to guard the hidden passages of Orb&amp;rsquo;s&#10;oceans. Where the Aelfaen tended the crossings between land and the&#10;fae realm of &lt;strong&gt;Haelo&lt;/strong&gt;, the Saelfaen watched the thresholds hidden&#10;in trenches, reefs, and rifted shelves — the places where currents&#10;crossed between realms far below the surface. Their watch was patient&#10;and unyielding, measured not in years but in tides.&lt;/p&gt;</description></item><item><title>Dragonblood</title><link>https://gm.playerslayer.net/peoples/dragonblood/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/dragonblood/</guid><description>&lt;h1 id="dragonblood"&gt;Dragonblood&lt;a class="anchor" href="#dragonblood"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Dragonblood resemble tall, hairless elves at first glance — features&#10;refined but subtly sharpened by draconic influence. Fine scales trace&#10;their skin in irregular patterns, most often along the spine, temples,&#10;or cheekbones, though some bear them across the neck, hands, or feet.&#10;A rare few develop horn-like protrusions or vestigial claws at the&#10;fingertips, a lingering echo of the ritual that shaped their kind.&#10;Their natural lifespan is approximately 500 years.&lt;/p&gt;</description></item><item><title>Thalia Craypot</title><link>https://gm.playerslayer.net/npcs/thalia/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/thalia/</guid><description>&lt;h1 id="thalia-craypot"&gt;Thalia Craypot&lt;a class="anchor" href="#thalia-craypot"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First encountered: The Strangled Goat, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Usually found: The Strangled Goat, Saltstone Square&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;One of the waitstaff at the &lt;strong&gt;Strangled Goat&lt;/strong&gt; in Saltstone Square.&#10;Efficient, observant, and possessed of the particular calm that comes&#10;from working a busy tavern long enough that very little surprises you&#10;anymore.&lt;/p&gt;&#10;&lt;h2 id="what-the-party-knows"&gt;What the Party Knows&lt;a class="anchor" href="#what-the-party-knows"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Thalia got the party their first round at the Goat without being asked&#10;twice. She pointed those looking for work toward &lt;strong&gt;Velra&lt;/strong&gt;, the&#10;Adventurer&amp;rsquo;s Guild representative working from one of the nooks near&#10;the main entrance — the kind of quiet, useful information that suggests&#10;she knows exactly what kind of people walk through that door and what&#10;they usually need.&lt;/p&gt;</description></item><item><title>Communities</title><link>https://gm.playerslayer.net/peoples/communities/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/communities/</guid><description>&lt;h1 id="communities"&gt;Communities&lt;a class="anchor" href="#communities"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;A community represents the culture, environment, and values a character&#10;was raised among. It is fully decoupled from ancestry — any character&#10;may take any community regardless of their lineage. A Ursinor raised&#10;in a city grows up differently than one raised in a forest clan. A&#10;Mustelin from a noble house carries different instincts than one from&#10;the docks.&lt;/p&gt;&#10;&lt;p&gt;Your community shapes how you move through the world, what you reach&#10;for instinctively, and what your upbringing gave you that nothing else&#10;could.&lt;/p&gt;</description></item><item><title>Velra Salspaena</title><link>https://gm.playerslayer.net/npcs/velra/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/npcs/velra/</guid><description>&lt;h1 id="velra-salspaena"&gt;Velra Salspaena&lt;a class="anchor" href="#velra-salspaena"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;&lt;em&gt;First encountered: The Strangled Goat, Duskgrain Day 23, 700AG&lt;/em&gt;&lt;br&gt;&#10;&lt;em&gt;Usually found: The Strangled Goat, Saltstone Square&lt;/em&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;p&gt;The Adventurer&amp;rsquo;s Guild representative working the evening shift from&#10;one of the nooks near the main entrance of the &lt;strong&gt;Strangled Goat&lt;/strong&gt;.&#10;She operates the quasi-official Guild alcove where certified mission&#10;allocators meet with adventuring parties, review credentials, and&#10;assign sanctioned work.&lt;/p&gt;&#10;&lt;h2 id="what-the-party-knows"&gt;What the Party Knows&lt;a class="anchor" href="#what-the-party-knows"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Velra asked for Guild credentials. None of the party had any.&lt;/p&gt;</description></item><item><title>Vampire Courts (Stub)</title><link>https://gm.playerslayer.net/gm/vampire-courts/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/gm/vampire-courts/</guid><description>&lt;p&gt;This is a placeholder page to confirm the GM-only build split is working correctly. Real content comes later.&lt;/p&gt;</description></item></channel></rss>