<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Lore on The Moonshroud Realms — GM Reference</title><link>https://gm.playerslayer.net/lore/</link><description>Recent content in Lore on The Moonshroud Realms — GM Reference</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gm.playerslayer.net/lore/index.xml" rel="self" type="application/rss+xml"/><item><title>The Gods</title><link>https://gm.playerslayer.net/lore/the-gods/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/the-gods/</guid><description>&lt;h1 id="the-gods"&gt;The Gods&lt;a class="anchor" href="#the-gods"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The divine order of the Moonshroud Realms flows from a single source:&#10;&lt;strong&gt;Spherus&lt;/strong&gt;, the creator. Before the Eternals, before mortal history,&#10;Spherus conceived five &lt;strong&gt;Primordials&lt;/strong&gt; to govern the elemental&#10;foundations of existence itself — forces so vast and ancient that most&#10;mortals encounter them only as the world they live in. From there,&#10;Spherus imagined nine &lt;strong&gt;Eternals&lt;/strong&gt; into being — fundamental forces&#10;given will and purpose, each responsible for a domain of reality rather&#10;than a nation of worshippers. Beneath the Eternals exist the&#10;&lt;strong&gt;Ascendants&lt;/strong&gt; — beings of mortal origin elevated to divinity through&#10;extraordinary deeds, divine selection, or profound sacrifice.&lt;/p&gt;</description></item><item><title>The Seven Moons</title><link>https://gm.playerslayer.net/lore/the-moons/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/the-moons/</guid><description>&lt;h1 id="the-seven-moons-of-orb"&gt;The Seven Moons of Orb&lt;a class="anchor" href="#the-seven-moons-of-orb"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The world of Orb turns beneath seven moons. There is always at least&#10;one moon visible in the night sky except during heavy overcast — true&#10;darkness is essentially unknown on Orb. Most nights are touched by&#10;multiple moons at once, each casting its own quality of light.&lt;/p&gt;&#10;&lt;p&gt;Sailors read the moons for navigation. Farmers watch them for planting&#10;cycles. Druids study their conjunctions with the care of scholars.&#10;Astrologers argue endlessly about what each alignment means. And&#10;everyone who lives near the sea has learned to watch for the signs of&#10;supertides — the powerful surges that occur when multiple moons align,&#10;capable of making sea travel dangerous or outright impossible.&lt;/p&gt;</description></item><item><title>Eclipses of Orb</title><link>https://gm.playerslayer.net/lore/eclipses/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/eclipses/</guid><description>&lt;h1 id="eclipses-of-orb"&gt;Eclipses of Orb&lt;a class="anchor" href="#eclipses-of-orb"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Eclipses on Orb are predictable, documented, and taken seriously by&#10;sailors, scholars, and temples alike. The Circle of Seven Moons&#10;publishes eclipse predictions through its scholarly network —&#10;Bridgeport&amp;rsquo;s harbor authority keeps Circle almanacs for navigational&#10;purposes, and the Adventurer&amp;rsquo;s Guild maintains a copy.&lt;/p&gt;&#10;&lt;p&gt;An eclipse is not merely an astronomical curiosity on Orb. It is an&#10;event the world responds to.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="how-eclipses-work"&gt;How Eclipses Work&lt;a class="anchor" href="#how-eclipses-work"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;All seven moons have orbital inclinations relative to Orb&amp;rsquo;s orbital&#10;plane around &lt;strong&gt;Krotar&lt;/strong&gt;, the star at the center of the solar system.&#10;These inclinations prevent eclipses from occurring every orbit —&#10;instead, eclipses only happen when a moon crosses the orbital plane&#10;at exactly the right moment, during what astronomers call&#10;&lt;strong&gt;eclipse seasons&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>The Certification System</title><link>https://gm.playerslayer.net/lore/certification-system/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/certification-system/</guid><description>&lt;h1 id="the-certification-system"&gt;The Certification System&lt;a class="anchor" href="#the-certification-system"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;In most parts of the world, anyone with a sword and a willingness to&#10;use it can call themselves an adventurer. In Algar, that is not quite&#10;how it works.&lt;/p&gt;&#10;&lt;p&gt;The &lt;strong&gt;Certification System&lt;/strong&gt; is the framework through which the&#10;Adventurer&amp;rsquo;s Guild and the Royal Adventuring Society regulate who is&#10;permitted to undertake sanctioned work — and what level of work they&#10;are permitted to take on. It exists for practical reasons: dangerous&#10;jobs done badly create problems for everyone, and clients who hire&#10;capable parties get better results than clients who hire whoever&#10;happened to be standing nearest the mission board.&lt;/p&gt;</description></item><item><title>The World Beyond</title><link>https://gm.playerslayer.net/lore/the-world-beyond/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/lore/the-world-beyond/</guid><description>&lt;h1 id="the-world-beyond-bridgeport"&gt;The World Beyond Bridgeport&lt;a class="anchor" href="#the-world-beyond-bridgeport"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Bridgeport sits at the mouth of the Godsfall River on the western coast&#10;of &lt;strong&gt;Algar&lt;/strong&gt;, one nation among many on the continent of &lt;strong&gt;Elderland&lt;/strong&gt;.&#10;It is a busy, prosperous city — and it is also a very small part of a&#10;very large world.&lt;/p&gt;&#10;&lt;h2 id="the-continent-of-elderland"&gt;The Continent of Elderland&lt;a class="anchor" href="#the-continent-of-elderland"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;p&gt;Elderland is the known world for most of its inhabitants. It is vast&#10;enough that few people ever see more than a fraction of it in a&#10;lifetime, and large enough that its eastern reaches are more legend than&#10;geography to those living on the western coast.&lt;/p&gt;</description></item></channel></rss>