<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>The Peoples on The Moonshroud Realms — GM Reference</title><link>https://gm.playerslayer.net/peoples/</link><description>Recent content in The Peoples on The Moonshroud Realms — GM Reference</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gm.playerslayer.net/peoples/index.xml" rel="self" type="application/rss+xml"/><item><title>Core &amp; Void Ancestries</title><link>https://gm.playerslayer.net/peoples/ancestries-core/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/ancestries-core/</guid><description>&lt;h1 id="core--void-ancestries"&gt;Core &amp;amp; Void Ancestries&lt;a class="anchor" href="#core--void-ancestries"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The following ancestries are available in this campaign from the core&#10;Daggerheart rulebook and The Void supplement. They represent the full&#10;range of peoples found across Elderland and beyond.&lt;/p&gt;&#10;&lt;p&gt;For ancestries specific to the Moonshroud Realms, see the individual&#10;pages for Aelfaen, Mustelin, Ursinor, and Dragonblood.&lt;/p&gt;&#10;&lt;p&gt;Mixed ancestry characters take the primary feature of their main&#10;ancestry and the secondary feature of their other ancestry.&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="core-daggerheart-ancestries"&gt;Core Daggerheart Ancestries&lt;a class="anchor" href="#core-daggerheart-ancestries"&gt;#&lt;/a&gt;&lt;/h2&gt;&#10;&lt;details&gt;&#10;&lt;summary&gt;&lt;strong&gt;Clank&lt;/strong&gt;&lt;/summary&gt;&#10;&lt;p&gt;Clanks are sentient mechanical beings built from a variety of &#10;materials, including metal, wood, and stone. They can resemble &#10;humanoids, animals, or even inanimate objects. Because of their &#10;bespoke construction, many clanks have highly specialized physical &#10;configurations. A clank's lifespan extends as long as they're able &#10;to acquire or craft new parts, making their physical form effectively &#10;immortal — though their minds deteriorate as the magic that powers &#10;them loses potency.&lt;/p&gt;</description></item><item><title>Mustelin</title><link>https://gm.playerslayer.net/peoples/mustelin/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/mustelin/</guid><description>&lt;h1 id="mustelin"&gt;Mustelin&lt;a class="anchor" href="#mustelin"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Mustelin are small, quick-bodied mammalian folk — lithe and flexible,&#10;with keen senses and survival instincts honed in tight places. They&#10;share traits of furred, long-bodied creatures such as otters, weasels,&#10;and badgers. Expressive and physical, they rely on motion and body&#10;language as much as speech, with quick gestures and restless energy&#10;common in conversation.&lt;/p&gt;&#10;&lt;p&gt;They are found throughout Elderland and are a familiar sight in&#10;Bridgeport&amp;rsquo;s markets, docks, and alleyways.&lt;/p&gt;</description></item><item><title>Ursinor</title><link>https://gm.playerslayer.net/peoples/ursinor/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/ursinor/</guid><description>&lt;h1 id="ursinor"&gt;Ursinor&lt;a class="anchor" href="#ursinor"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Ursinor are bear-like humanoids — broad of shoulder, thick of limb,&#10;with long torsos and powerful arms. Their size suggests slowness. It&#10;shouldn&amp;rsquo;t. They are capable runners and nimble climbers when pressed,&#10;and those who underestimate them based on appearance tend not to make&#10;the same mistake twice.&lt;/p&gt;&#10;&lt;p&gt;They are found across Elderland, most commonly in woodland settlements&#10;and northern communities, though individual Ursinor appear in cities&#10;and on roads throughout the world. Bridgeport has its share.&lt;/p&gt;</description></item><item><title>Aelfaen</title><link>https://gm.playerslayer.net/peoples/aelfaen/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/aelfaen/</guid><description>&lt;h1 id="aelfaen"&gt;Aelfaen&lt;a class="anchor" href="#aelfaen"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Aelfaen are a people shaped by an ancient purpose — born as wardens&#10;between worlds, created by the Eternal &lt;strong&gt;Absot&lt;/strong&gt; to safeguard the&#10;boundaries between Orb and the fae realm of &lt;strong&gt;Haelo&lt;/strong&gt;. For generations&#10;they tended crossings and preserved the balance between realms. When&#10;those crossings stabilized and their task ended, the Aelfaen dispersed&#10;into the societies of Orb, where they now live as artisans, soldiers,&#10;scholars, and travelers.&lt;/p&gt;</description></item><item><title>Saelfaen</title><link>https://gm.playerslayer.net/peoples/saelfaen/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/saelfaen/</guid><description>&lt;h1 id="saelfaen"&gt;Saelfaen&lt;a class="anchor" href="#saelfaen"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;The Saelfaen are a people shaped by deep water and patient purpose —&#10;born as wardens beneath the waves, created by the Eternal &lt;strong&gt;Absot&lt;/strong&gt;&#10;alongside the &lt;strong&gt;Aelfaen&lt;/strong&gt; to guard the hidden passages of Orb&amp;rsquo;s&#10;oceans. Where the Aelfaen tended the crossings between land and the&#10;fae realm of &lt;strong&gt;Haelo&lt;/strong&gt;, the Saelfaen watched the thresholds hidden&#10;in trenches, reefs, and rifted shelves — the places where currents&#10;crossed between realms far below the surface. Their watch was patient&#10;and unyielding, measured not in years but in tides.&lt;/p&gt;</description></item><item><title>Dragonblood</title><link>https://gm.playerslayer.net/peoples/dragonblood/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/dragonblood/</guid><description>&lt;h1 id="dragonblood"&gt;Dragonblood&lt;a class="anchor" href="#dragonblood"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Dragonblood resemble tall, hairless elves at first glance — features&#10;refined but subtly sharpened by draconic influence. Fine scales trace&#10;their skin in irregular patterns, most often along the spine, temples,&#10;or cheekbones, though some bear them across the neck, hands, or feet.&#10;A rare few develop horn-like protrusions or vestigial claws at the&#10;fingertips, a lingering echo of the ritual that shaped their kind.&#10;Their natural lifespan is approximately 500 years.&lt;/p&gt;</description></item><item><title>Communities</title><link>https://gm.playerslayer.net/peoples/communities/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/peoples/communities/</guid><description>&lt;h1 id="communities"&gt;Communities&lt;a class="anchor" href="#communities"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;A community represents the culture, environment, and values a character&#10;was raised among. It is fully decoupled from ancestry — any character&#10;may take any community regardless of their lineage. A Ursinor raised&#10;in a city grows up differently than one raised in a forest clan. A&#10;Mustelin from a noble house carries different instincts than one from&#10;the docks.&lt;/p&gt;&#10;&lt;p&gt;Your community shapes how you move through the world, what you reach&#10;for instinctively, and what your upbringing gave you that nothing else&#10;could.&lt;/p&gt;</description></item></channel></rss>