<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>The World on The Moonshroud Realms — GM Reference</title><link>https://gm.playerslayer.net/world/</link><description>Recent content in The World on The Moonshroud Realms — GM Reference</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gm.playerslayer.net/world/index.xml" rel="self" type="application/rss+xml"/><item><title>Bridgeport</title><link>https://gm.playerslayer.net/world/bridgeport/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/bridgeport/</guid><description>&lt;h1 id="bridgeport"&gt;Bridgeport&lt;a class="anchor" href="#bridgeport"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Bridgeport is a freehold city of approximately 8,000 souls situated at&#10;the mouth of the &lt;strong&gt;Godsfall River&lt;/strong&gt; where it empties into the&#10;&lt;strong&gt;Zephyrys Sea&lt;/strong&gt; at &lt;strong&gt;Pell&amp;rsquo;s Harbor&lt;/strong&gt;, on the western coast of Algar.&#10;It is the realm&amp;rsquo;s second-largest seaport and a critical hub between the&#10;northern heartlands and the wider world. Merchant cogs, river barges,&#10;and distant ocean vessels crowd its piers year-round.&lt;/p&gt;&#10;&lt;p&gt;It is a city of commerce, ambition, and barely contained chaos — a place&#10;where fortunes are made and lost, where every faction has a foothold,&#10;and where the streets themselves seem to have opinions.&lt;/p&gt;</description></item><item><title>Wexford</title><link>https://gm.playerslayer.net/world/wexford/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/wexford/</guid><description>&lt;h1 id="wexford"&gt;Wexford&lt;a class="anchor" href="#wexford"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Wexford is a walled woodland town of approximately 1,000 souls, situated some fifty miles&#10;south of Bridgeport in the depths of the &lt;strong&gt;Wexwood Forest&lt;/strong&gt;. It sits at the confluence of&#10;the &lt;strong&gt;Wex River&lt;/strong&gt; and &lt;strong&gt;Spring Creek&lt;/strong&gt;, and is predominantly home to the &lt;strong&gt;Aelfaen&lt;/strong&gt; — though&#10;travellers, traders, and those with business in the forest pass through regularly enough that&#10;outsiders are not unknown.&lt;/p&gt;&#10;&lt;p&gt;It is a quieter place than Bridgeport, but quieter does not mean simple.&lt;/p&gt;</description></item><item><title>Funnis</title><link>https://gm.playerslayer.net/world/funnis/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/funnis/</guid><description>&lt;h1 id="funnis"&gt;Funnis&lt;a class="anchor" href="#funnis"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Funnis is a Woodlands Ursinor settlement roughly one hundred miles east&#10;of Bridgeport, nestled deep within the &lt;strong&gt;Whistle Woods&lt;/strong&gt; where the&#10;eastern reaches of the Sanctum Hills give way to the lower slopes of the&#10;Livingstone Mountains. It sits on a low plateau overlooking &lt;strong&gt;Clear&#10;Creek&lt;/strong&gt;, a fast-flowing river that cuts through a shallow ravine before&#10;turning south toward the Godsfall.&lt;/p&gt;&#10;&lt;p&gt;It is not a city. It is not a town in the Bridgeport sense. It is a&#10;community — self-sufficient, deliberate, and entirely on its own terms.&lt;/p&gt;</description></item><item><title>Saltstone Square</title><link>https://gm.playerslayer.net/world/saltstone-square/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/saltstone-square/</guid><description>&lt;h1 id="saltstone-square"&gt;Saltstone Square&lt;a class="anchor" href="#saltstone-square"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Saltstone Square is the beating heart of Bridgeport&amp;rsquo;s southern district&#10;— a busy, loud, perpetually crowded crossroads where commerce, gossip,&#10;and opportunity all converge. From dawn to well past dusk it is rarely&#10;quiet, and never entirely safe, but for those looking for work,&#10;information, or simply a decent meal, it is the right place to be.&lt;/p&gt;&#10;&lt;p&gt;The square is lined with small shops, anchored by an all-faiths shrine&#10;at its center, and dominated on three sides by its most prominent&#10;establishments. Large caravans tend to marshal along nearby&#10;&lt;strong&gt;Queensway Avenue&lt;/strong&gt; rather than the square itself, though caravan&#10;guard recruitment still happens here regularly enough.&lt;/p&gt;</description></item><item><title>Dalraven</title><link>https://gm.playerslayer.net/world/dalraven/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gm.playerslayer.net/world/dalraven/</guid><description>&lt;h1 id="dalraven"&gt;Dalraven&lt;a class="anchor" href="#dalraven"&gt;#&lt;/a&gt;&lt;/h1&gt;&#10;&lt;p&gt;Dalraven is a walled coastal town of roughly four hundred souls, set&#10;at the mouth of the &lt;strong&gt;Raven River&lt;/strong&gt; where its dark waters spill into&#10;&lt;strong&gt;Godsfall Bay&lt;/strong&gt;, a broad inlet of the &lt;strong&gt;Zephyrys Sea&lt;/strong&gt;. It sits on&#10;slightly higher ground above surrounding mud plains — at low tide the&#10;shoreline stretches outward in slick flats and reed-choked channels,&#10;at high tide the sea presses close against its piers and timber docks.&lt;/p&gt;</description></item></channel></rss>